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Forgotten strong in the first 2010-05-17 04:57

Eve isk lets me know many things about roles, and this time I want you to know the forgotten strong in the first who the devil is. Read some articles, say the devil family to what advantage there would be no war our, or is just the speed to the late war than any other race out fast on the twenty to thirty meters per second. Basic to negligible proportions, where I want to talk about war out of the cattle family of the devil, where you also hope that does not beg the indulgence.
The first is about speed, we take a look at this pace, it is true the speed of devil clan warfare out slightly faster than the other races litter, that little advantage is almost not worth mentioning, but I do not advocate install micro, a percent twenty five reduction in electricity and passive increased five times the radius of the case, the result was always felt that cost is not high speed, we all know, the importance of power in this, I suggest that devil family is equipped with an accelerometer, and one hundred that type of accelerator, and basically maintained the speed advantage, letting his fighting continued strength retained for the high operating range of assembly methods to retain enough power.
The second is on the anti-fighting ability, a lot of people think that M family of innate ability to shield and armor resistance is not strong to fight, where I do not think so, Take the M family of typhoons, as it can not speed advantage, then on defensively, M family of innate defense less than other family values, generally less 500-900 this range, but through the equipment, this little small for the fundamental gap and small, to take the typhoon, the seven low slot, consider three plate , 1 maintenance, 3 armored resistance class equipment, with emphasis on M does not need electricity weapon system family, and this is where the mystery, to provide full maintenance of the continuing strength of the armor.

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Analysis between the king of poison and the eye of the storm 2010-05-17 04:57

Dungeon Fighter gold acts a good role, when we play the king of poison, and we need have extra attention. But having said that, the error out of hand sometimes fall back an unexpected effect, I thought back often on the back of the hand fell on confused fell directly overlord boxing.
Judo also the only addition to the bait body skills brutal tyrant collision, but was a lot of people ignore the one hand, SP tension, but also the pre-steel precision steel frame five. However, opponents can crash into the cradle, throw, throw, etc. fall back level, greatly increasing the possibility of even strokes, and I had a few series with the high skills.
Besides the awakening of the next judo skills, eye of the storm is not the name of blind made out of thin air, awakening skills, eye of the storm shows the characteristics of brush chart this ability will not be too cool with them, you can blame the entire screen is rolled in, the final heavy blow.
However, the scope of defects is not a big grab, but did not catch or a miss, it depressed, and I release are generally caught at the beginning of the violence cases. Passive skills crawl awakening profound meaning is a very good skills, increase the hit and scope of the crawl, crawl for more skills for the storm, this passive skill could not be better, it is recommended increase.
My goal is to play all fighting four professional, good analysis, and I am now forty three thin power, and spread of fighting temporarily not practicing, because I have a few friends have spread of fighting number, free play and I took their number. My role of personal king now stole a collapse of spread of fighting boxing, boxing or full-level collapse is terrible, but stole SP is very expensive, being learned only three, but it felt pretty good.

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PK elements with bursts of red-eye really fair 2010-05-10 04:28

Dungeon Fighter gold decides that we can buy good arms or not, but we must have enough to fighting in the game. Otherwise, we may lose life in one fighting, and often we can attend a team to play together. High-end red-eye fights against elements, the typical physical release IAS career fights against magic career, their pursuit of a pursuit of high-IAS with a high release.
From the balance point of view, that is, the various elements of the output of high-injury skills are delegation was the fastest out of the release of the situation, so that elements of the professional skills of all the release provided a guarantee, as she always is currently the fastest release, in other words the main output of red-eye button to continue and than need to stop, he is not always the fastest IAS with the current equipment, this and hand speed is crucial.
Are the main output, one touch of a variety of shortcut keys to solve the problem, one should keep high-speed press with a key and press the other key skills, this is very unfair. If the elements in the process of releasing the release of minor skills modify it to read, you can reach a fair element of red eye. Since the red-eye need to stop deadly accuracy to increase the speed of IAS, the elements have to this release is the release process to stop shortcut keys to elements of the current fastest speed the release of the release of the skills, no bursts of red-eye and the elements on PK in fair condition. Click shortcuts, with the release speed of skills on the fastest release of a given element is actually installed a congenital bursts, as she always is the most rapid release of opponents speed is not required, this is what I call the invisible bursts. In fact, until the whole key-bit bursts to achieve physical IAS skills and magic skills to release the balance.
Element of the firing red-eye dissatisfaction because the release element is not as unparalleled skills need the most rapid and sustained waves by fast can the fastest release of the current release, is actually no firing element of the eye occupies a great finger on the edge, red-eye with the bursts and the elements of PK is fair.

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Master Level Weapons Tips 2010-05-10 04:28

Dungeons & Dragons Online Gold strengths you in the game, and we can make friends with it. Of course, I have another view about it to achieve my aims, and we can share our experiences with each other. This is about master level weapons tips, and I hope you can go well.
It is always been about balance, speed and power, a weapon that reduces attack speed forces the player to focus their skills toward speed and less towards power, which we see as a hindrance. It would seem the master weapons would benefit a burst build blade master mores then a blade master, which is fine if you have an infinite source of mp such as a necklace, not even a high level muse focusing their Trans solely on a burst bum would be able to keep up.
Its simply a matter of preference to us, we prefer faster weapons so that we can focus more on skills and armor that benefit power over speed in Dream of Mirror. We are not saying these weapons are completely useless, but they do force a change in play style because there are no other options for weapons past level sixty. The core difference between a normal asp bum and a bum is more decks, as opposed to the thirty or so a bum normally uses a bum uses fifty or higher. We also tend to use lighter weapons such a 9-rings or a gold saber, which allows us to focus mores on using skills and armor to raise power as opposed to skills and armor that raise speed.
The balance between speed and power is a constant struggle, with the only limitations being the asp cap and weapons available, and of course a -3 or -4aspd weapon being the only option for a high end saber tips the scales rather deeply.

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Sharp Arrowhead Guide 2010-05-10 04:28

Asda Story gold we can provide is one cheapest in our website, if you have interests, you can come to buy, and we welcome very much. Most creatures do not have any buffs that they have on therefore it is good to use and shoot another person with it to make them more vulnerable to higher attacks.
You would use Flash bomb to temporarily stun the opponents vision and then you will be able to hit them with higher power shots as they are running around frantically not knowing where they are. Finally the right side of this tree features two more must haves. Will of Hunt it explains it self, it adds more damage to your long range attack thus making your arrows hit harder and gets you quicker kills.
Now for Snipe it is a REALLY good skill. If it hits it will deal 190% percent damage of what you would normally deal in a single shot and as you upgrade the percentage of damage gets higher. This is really good to save you in some situations either against a monster or another person. From there on the whole left side you will want to work your way down on because the sixth skill down on the left side of the tree is the big mace daddy of all archer damage skills. It is the ever so wanted attack. Rain of Arrows is a must need skill.
You mob groups around you, or if you find a group sticking together cast the skill from far away and run up to the group after so they stay within the attack range of 8 meters and you get dealt minimal damage in the process. This is also extremely good. Now the middle of the tree features to very useful shots. Both of these shots are mainly PVP. Chaotic arrow if it hit will remove all beneficial buffs that an opponent has on thus they will become an easier target to kill.

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Crafts you make in Aion 2010-05-10 04:27

aion gold I think you must have seen is very useful in the game, even more you may buy it for your demand, and you can go to understand what it is. If you have played it, I think you may its own effects, and also you can come to connect me to buy some cheapest gold. Especially, I hope my method can help you, and I would like to share with you, at the same times, we can improve together.
This section is designed to provide each process can create, how difficult or expensive it is to craft, and who is the process itself is good. Alchemy is used to create potions in Aion, scrolls, Monotones, ball and spell books. In addition to the ball and the spell books, all the works are regarded as a commodity. Therefore, they are not very difficult process, and not many sales of precision. At any time, you can find syrup, hand scroll, Monotones through trade broker. In addition, the drafting materials of these projects can easily find the good.
The main perks of Alchemy are having access to your own potions, scrolls, and Monotones. Something we all use frequently and may not want to have to buy and to create orbs and spell books if you are of the Mage class. We would not suggest picking Alchemy to simply craft orbs and spell books to sell, as there are better crafts for that.
We strongly suggest picking up Alchemy if you are of the Mage class, and simply suggest it for those who gather lots of herbs and want to use them for something. One negative for being an Alchemist is that it requires lots of inventory/bank space. There are lots of various materials, lots of herbs, basic materials, and Monotones required crafting everything, which can fill up inventories fast.

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